Wednesday, February 10, 2010

Jing Screencast

What did I do? Today I created a Jing Screencast using the Jing Website. I made a video of the Fairmont State website. I clicked on the library icon and showed how to use the citation machine. I think all students should be able to cite books and other resources they use for reports. This is a good website that allows students to type in the information from their resource and then submit it. The citation machine cites the resource for the person. Here is my Jing Screencast.

What did I learn? I learned how to make a video on the computer showing what I was doing on the screen.

How could I use it? This would be great for computer assignments. It's great for giving directions on how to do something.


Here are the following ISTE NETS that this assignment covered:

1. Facilitate and Inspire Student Learning and Creativity

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student

learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:

a. promote, support, and model creative and innovative thinking and inventiveness

b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources

c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,

and creative processes

d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual

environments

2. Design and Develop Digital-Age Learning Experiences and Assessments

Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to

maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:

a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity

b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become

active participants in setting their own educational goals, managing their own learning, and assessing their own progress

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