Friday, January 29, 2010

Images/Screen Print (Part 2)

What did I do? This is my edited print screen image. I erased the names of the parts of a flower. I did this because I thought it would be a good study guide, worksheet, or quiz for students to use. They could write in the parts of the flower themselves. I used the paint program to edit this image. The file type I used was jpeg. I don't know the file size of my image. I acquired my image by going to a website and clicking both the alt and print screen keys. I then used the paint program to crop the picture and edit it however I wanted. It was easy to edit becaus the paint program has a bunch of different tools that you can use. I used this website to guide me in doing my screen print image. It was very helpful.














What did I learn? I learned how to edit my print screen image. I learned how to crop and edit it in the Paint Program.

How could I use it? I could use it in my classroom for worksheets, quizes, and tests. This would be a great study guide for my students.



Here are the following ISTE NETS that this assignment covered:

1. Facilitate and Inspire Student Learning and Creativity


Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student

learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:

a. promote, support, and model creative and innovative thinking and inventiveness

c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,

and creative processes


2. Design and Develop Digital-Age Learning Experiences and Assessments


Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to

maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:

a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity

b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become

active participants in setting their own educational goals, managing their own learning, and assessing their own progress

c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using

digital tools and resources

d. provide students with multiple and varied formative and summative assessments aligned with content and technology

standards and use resulting data to inform learning and teaching


3. Model Digital-Age Work and Learning


Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:

a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations

b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success

and innovation

c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats

d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information

resources to support research and learning


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