Monday, May 3, 2010

Assessment Forms

Here is the link to my Assessment Form. This assignment was neat. I got to create an online assessment using many different forms of questions (text, paragraph, multiple choice, scale, grid, etc.) I have never used this tool before. This would be great to use in the classroom especially to use for tests.


If rules did not have to be followed, what would happen? Why? Describe the importance of rules.
There are ____ steps when working in groups.
What date is Citizenship Day on?
Match the following:
fairness
generosity
compassion
caring
cooperation
What is step 2 when working with others?
Rate this test 1 through 5. With 1 being the easiest and 5 being the hardest.



The following are the ISTE NETS-T Standards that this assignment covered:

1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching

Rubistar

Here is the link to my Rubistar rubric. I created it using the Rubistar website. I followed the instructions on the website to create my rubric. It was a very simple process. It will be great to use in my classroom. I can create several rubrics for different assignment, so my students will understand the grading process. The rubric I created was for elementary students that were reading a story and then recreating it. It is based on a 4 point scale.


The following are the ISTE NETS-T Standards that this assignment covered:


2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching
3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning

Friday, April 30, 2010

Google Site

Here is the link to my Google Site. The site I created was for snow day assignments. I thought if students lost their papers, they could use a computer to find the assignments online.

What did I do? I created my own classroom website.
What did I learn? I learned how to create a website on my own. I learned how to edit, add sidebars, images, etc.
How could I use it? I could use this in my classroom to allow students to look up snow day assignments if they misplaced their paper that states what they are suppose to do.

The following are the ISTE NETS-T Standards that this assignment covered:


1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S.
Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching
3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.
Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning

Tuesday, April 27, 2010

Organizing Tools

I read the Classroom Web Page article. It talked about how every American educator really needs to not only build his or her own Web Page but maintain it as well. It listed statements as to why they should. Here are some statements they stated
.
1. Efficiency - it takes less time out of the teaching time.
2. Resources - students gain access to more resources.
3. Relevance - students will use the internet for more projects.
4. Connection - students see their teachers as connected with whats going on in todays society.
5. Access - students and their families have more access to their teachers.
6. Experience - students gain more experience in usisng digital resources in direct support of learning.

At the bottom of the article it has different websites you can go on to create your own web page.

Monday, April 26, 2010

Intel Tools

Today I created a Visual Ranking Project using the Intel Education website. I made this project based on my Social Studies Unit I created. Day four of my lesson I'm teaching my students about cooperation. So I created this project for my students to place the three steps that help students work together in order.


Here is a link to the student login page.
My ID is: gabrielle.beech
Team ID's are: 1, 2, 3, 4
All team passwords are: team

What did I do? I created a visual ranking project for students.
What did I learn? I learned how to create a visual ranking project. I completed the steps it said to to successfully create this project.
How could I use it? I could use this in my classroom to make sure students understood different concepts, lists, steps, etc. I think this would be a great way to incorporate technology with my lessons.

The following are the ISTE NETS-T Standards that this assignment covered:

1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching
3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning

Wednesday, April 21, 2010

Podcast Post #2

I could specifically integrate my newfound technology skills for podcasting into a class activity or a hypothetical class several ways. For example, if I were to be absent and knew I was going to be absent, I could create a podcast on whatever lessons I wanted. Also if a student was absent I could send them a link to the website where my podcast would be located. If that student had a computer he could complete his homework before he came back to school. Also for snow days, I could create special podcasts. Any student that has access to a computer could listen to the podcast and do the activities that it states.

For this podcast the subject is reading. The grade level is first. The CSO that is related to this podcast is RLA.O.1.3.1 - listen, recite and respond to familiar stories, poems, nursery rhymes, songs and stories with repeated patterns (e.g., retell in sequence, relate information to own life, describe character – setting – plot, engage in creative and dramatic play, imagine beyond the story). The West Virginia standard that this podcast consists of is Standard 3: Listening, Speaking, and Media Literacy RLA.S.2.3 Students will apply listening, speaking and media literacy skills and strategies to communicate with a variety of audiences and for different purposes. The students can get into groups if they wanted, but the podcast is designed for individual work. I would record, store, and replay the podcast by saving it to the website and giving the web address to the students so they could have access to it when they needed it.

What did I do? For this assignment, I reflected what I did for my podcast and for my podcast script.
What did I learn? I learned about the podcast I created. I thought more about the grade level, the CSO's, objectives, standards, etc. and I reflected on all of these things.
How could I use it? I could use this assignment in my classroom to teach my students that reflection is very important. It makes you think about the assignment you completed and gives it more meaning.

Here are the following ISTE NETS T Standards this assignemt assesses:

1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student
learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments

Tuesday, April 20, 2010

Podcast Post #1

Here is my link to my Podcast.

Here is my link to my Podcast Script.

What did I do? I created a podcast and a podcast script. I also looked up CSO's, objectives, and standards for my lesson.
What did I learn? I learned alot about the technology behind creating podcasts (music, microphone, timing, etc.)
How could I use it? I could use this in my classroom several different ways. Whether on days I was absent, Faculty Senate Days, Snow Days, or just to change the atmosphere in the classroom, I could use a podcast I created.

Here are the following ISTE NETS T Standards this assignemt assesses:

1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student
learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments

2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching

3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats


Tuesday, April 6, 2010

Prezi

What did I do? I created a presentation using the Prezi Website. I first decided what I wanted to do my presentation on. I came up with the life cycle of a butterfly. It was easy to create my presentation from that point on. I used the different tools to make my texts bigger or smaller, to add pictures, to organize the path, etc. I like Prezi better than PowerPoint because I think it is a lot more fun and interesting. I think students would like it better because it doesn't have just boring slides like PowerPoint has. You can make paths form one point to another and it's easily readable. Here is my Prezi Presentation.

What did I learn? I learned that by using the Prezi website I can create a new and fun way fir students to learn. I learned how to make texts bigger and smaller, add pictures, and to create a path for the formation of my project.

How could I use it? I could definitely use this in my classroom. It would be great way to review lessons or to help my students get ready for a test.


Below is my embedded copy.


Here are the following ISTE NETS T Standards this assignemt assesses:
1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student
learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments

2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to
maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching

3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information
resources to support research and learning



Tuesday, March 30, 2010

Get Videos

What did I do? I used the Free Video Converter Software to complete this assignment. I went onto the website and clicked download. It automatically downloaded and I accepted the terms and policies and then began the rest of the assignment. I went to YouTube and found a really great video of a teacher teaching how to write certain letters. Here is the YouTube Video. The letters were F, E, D, B, R, M, and N were taught by a song that all kids sang and danced to. It was really cute and would be a fun and exciting way for students to learn certain letters. I saved this video in the wmv format. And it is now saved to my computer and I can upload it at anytime. I can post the video as well.

What did I learn? I learned how to convert a video on YouTube and put it on my computer. I learned about the different formats that videos can be saved under and which one I should save videos under.

How could I use it? I can definitely use this in my classroom. My science professor told me a few days ago that schools are now not allowing teachers to use YouTube videos in their classrooms. So this is a great tool for me to convert the videos so that I will be allowed to share them with my students.


You can watch it below.




The following ISTE NET T Standards related to this assignment:

1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student
learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes


2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to
maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology
standards and use resulting data to inform learning and teaching


3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations