Tuesday, March 9, 2010

Jeopardy Game

What did I do? I created my Jeopardy game based on the moon phases I learned about in a science class. In the elementary schools, moon phases have to be learned. It is a rather hard and difficult concept for many students to grasp. I thought if I created the game based on the moon phases then students might be able to learn them easier and in a friendlier way. Here is my Jeopardy Game.

WV Content Standard: SC.O.2.2.17 - understand that the moon has phases.

National Content Standard: Earth and Space Science – As a result of their activities in grades K-4, students should develop an understanding of properties and earth materials, objects in the sky, and changes in earth and sky.


What did I learn? I learned how to incorporate facts into a fun game for students. I learned how to put facts/answers into the right spots on the presentation.

How could I use it? I could use this in my classroom several ways, but I think it would be best to use it for a test review.

Here are the following ISTE NETS that this assignment covered:

1. Facilitate and Inspire Student Learning and Creativity

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student

learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:

a. promote, support, and model creative and innovative thinking and inventiveness

2. Design and Develop Digital-Age Learning Experiences and Assessments

Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to

maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:

a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity

b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become

active participants in setting their own educational goals, managing their own learning, and assessing their own progress

c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using

digital tools and resources

d. provide students with multiple and varied formative and summative assessments aligned with content and technology

standards and use resulting data to inform learning and teaching

3. Model Digital-Age Work and Learning

Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:

a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations

c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats

4. Promote and Model Digital Citizenship and Responsibility

Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical

behavior in their professional practices. Teachers:

d. develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using

digital-age communication and collaboration tools

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